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A Comprehensive Look at RPGs

From in-depth analysis of character builds and monster stat blocks to additional side-quests and deeper character motivation, the Comprehensive approach to running RPGs does… just a little bit more.

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The New GM – Part 4: Choose an Adventure

Here’s another one that that I think is going to be a little controversial because again, everybody wants to tell you how to how to write a campaign and create a game world (and we’re going to get into that too). But if you’re a brand new DM or GM, pick a published adventure. You…

The New GM – Part 3: Pick Your Players

So you figured out what you want to play, and you’ve found the rules. The next step is to pick your players. And there was a time when if you wanted to play D&D or Top Secret or James Bond, you just had to take whoever showed up. You had to play with who lives…

The New GM – Part 2: The Final Say

If this is your first time running a game, I want you to be the only person at the table that has a rulebook when you play. There are a couple of reasons for that. The main one, though, is a symbolic reason: The final ruling on anything must be yours as the game master…

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